Post by jimmyshep on Sept 10, 2014 18:41:33 GMT
Cards
•2x Lightning Bolt
•2x Rockbiter Weapon
•2x Earth Shock
•1x Bloodmage Thalnos
•2x Flametongue Totem
•1x Wild Pyromancer
•2x Hex
•2x Feral Spirit
•2x Unbound Elemental
•1x Mana Tide Totem
•2x Lightning Storm
•2x Chillwind Yeti
•2x Azure Drake
•1x Doomhammer
•2x Argent Commander
•2x Fire Elemental
•1x Ragnaros the Firelord
•1x Al'Akir the Windlord
Strategy
Our Legendary Shaman Control offers an aggressive approach towards establishing and maintaining board control early on, while it pulls ahead in the later stages of the game where your cards excel.
Your early game will often be rather passive and you will likely be using your Hero Power with your excess mana, however when playing against aggressive decks, your cost efficient spells can easily take care of any aggressive start.
Earth Shock provides Silence before it inflicts damage, which makes it exceptional removal against minions with Deathrattle, Divine Shield, and various other buffs. Earth Shock can easily take out a Scarlet Crusader, Loot Hoarder, Twilight Drake, and many other minions that would potentially allow your opponent to create card advantage, with a single blow.
Rockbiter Weapon and Lightning Bolt can take out most early game minions and help you keep up with aggressive decks, while in later stages of the game they can serve as finishers. Lightning Bolt will benefit from Spell Damage, while you can easily inflict substantial damage when using Rockbiter with the Windfury mechanic.
Argent Squire can be amazing against aggressive decks, and when buffed with Flametongue Totem, Argent Squire can easily take out most early game minions and potentially create card advantage.
Your cheap spells will trigger Wild Pyromancer's ability, which can be used against aggressive decks in order to remove their low health minions and potentially clear the board.
Since all your mana will be dedicated to your Hero Power, you will often be able to use Flametongue Totem in order to buff your totems and use them to take out any early threats, creating card advantage.
Lightning Storm provides decent AoE damage that can often be amplified by Spell Damage provided by your Azure Drake or Wrath of Air Totem, which makes it an excellent response when your opponent expands on the board.
Feral Spirit provides amazing defensive value for its cost, which can often help you stand up to an aggressive opponent as well as provide decent aggressive value in early game if used with Flametongue Totem.
Hex is your ultimate end game removal, as it can efficiently take care of any minion. In rare situations you can also use Hex on a minion of your own, turning it into a Frog as a last resort if in desperate need of a taunter.
Mana Tide Totem will never cause card disadvantage and can potentially delay your opponent when playing against an aggressive deck. If you manage to protect your Mana Tide Totem, it will create card advantage, which can easily destroy your opponent's game.
Unbound Elemental can help you deal with aggressive decks, and since its value increases each time you play a card with Overload, you will often be able to put substantial pressure on your opponent if they are unable to deal with your Unbound Elemental early on.
Azure Drake offers card efficiency and you are likely to create card advantage with it. Spell Damage can potentially empower your Earth Shock, Lightning Bolt, and/or Lightning Storm.
Doomhammer can be used as removal should your health allow swinging at minions, however in most situations, you will use Doomhammer to pressure your opponent. Since your hero gains Windfury, you can use Rockbiter Weapon as a finisher.
Argent Commander and Fire Elemental will help you control the board and potentially create card advantage. Argent Commander will often be a 2-for-1 due to its Divine Shield and the potential to take out a minion with 4 health when played, while Fire Elemental's Battlecry can often take out a damaged minion and bring substantial value on the board.
Al'Akir the Windlord can potentially provide some defensive value, however in most situations you will use it as a finisher. Al'Akir buffed with Rockbiter Weapon and/or Flametongue Totem can deliver amazing damage and take out two minions or finish your opponent.
Ragnaros the Firelord is an amazing finisher, and it will always make a huge impact on the board. You should always consider the possibility of a Faceless Manipulator + Big Game Hunter combo, and what your possible responses will be if that happens, before it ruins your game.
From www.icy-veins.com